I've been modeling the buildings in Quibcle, putting them in the game, then deciding what they should do and how they should work. Interesting thing about the game mechanics in this project is we're 'sounding it out' as we go. Which lead us to the next color pass in game (also note the new church): I played with lights and darks (should roads be dark and the ground lighter?) and also whether we should skew warm colors vs. I noticed our colors were looking pretty drab, so I took a screenshot and did a lot of hue, saturation, and color balance experiements in gimp.